Lockpicking

Lockpicking is made harder all around.


 * Characters will have a high chance of being noticed when a lock pick breaks. Nearby NPCs will notice the "sound". If an NPC notices the character the player will be kicked out of the lockpick screen.
 * Players will only be able to pick locks at up to one difficulty above their level.
 * Denser NPC levels will mean that their are more eyes that need to be avoided.
 * Lock difficulty will be more realistically tied to the type of "lock" (container or door) that is being picked.
 * Poor doors have Novice locks. Poor containers have Apprentice.
 * Merchant home doors have Apprentice level locks and Adept level containers.
 * Noble home doors have Adept level locks and Expert level containers
 * You get the idea.